League of Legends: Wild Rift
GridGames.ID – League of Legends: Wild Rift by Riot Games is currently being hotly discussed.
The MOBA game is also now in the top chart of the App Store for the action game category.
Fans are vying to be the best, because this game is relatively new and there are still many organizations looking for talented talent to fill the roster with ‘pro-player’ titles.
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Apart from that, players have also discovered that some champions have over-powered powers.
Thus, Wild Rift finally released Patch 1.0A notes which contained a variety of interesting information to discuss.
In their latest patch notes, the developer revealed that from now on you can get regular champion balancing patches.
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1. Nerf Champion
Champion Blitzcrank in League of Legends: Wild Rift
Blitz should rely heavily on skill(1) Rocket Grab in order to play a more active role in fighting enemies.
Several Nerf applications have also been provided, including:
- Health: 690 > 650
- Regen Health Per Level: 1.07 > 0.81
(Ultimate) Static Field
- Damage: 150/375/500 > 200/325/450
- Silence Duration: 1sec > 0.5sec
Vayne, Champion League of Legends: Wild Rift
Vayne has characteristics that are quite okay when he is in the Duo lane (Dragon Lane).
Interestingly, when filling the solo lane (Mid/Baron Lane), this champ becomes very fast to collect gold coffers.
So that Vayne will quickly become strong, therefore the developer finally reduces some of the stats it has.
- Movement Speed: 330 > 325
(Passive) Night Hunter
- Movement Speed Bonuses: [30 @ Level 1] > [15 @ Level 1] / [20 @ Level 5] / [30 @ Level 9]
(Skill2) Silver Bolt
- Damage: 50/70/90/110 > 30/50/70/90
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Champion Xhin Zhao in League of Legends
Xin Zhao when in patch 1.0 has a very clear over-power damage output, so his combos are able to wipe out enemies on the map.
In fact, he cannot be touched by his own team members when his ultimate is active.
Therefore, the developer gave a nerf for its most important stats.
- Attack Damage: 70 > 64
- Health Per Level: 115 > 105
- Armor Per Level: 4.3 > 3.9
- Magic Resistance: 38 > 30
(Skill3) Audacious Charge
- Usage Range: 6 > 5.5
(Ultimate) Crescent Guard
- Cooldown: 80/70/60sec > 100/85/70sec
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Not only were Nerfs provided in this latest patch note, they also fixed a major Bug in Wild Rift.
The fix is in the form of an issue where the Bot is too strong in Training Mode.
Wild Rift Map
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On October 25 yesterday they also implemented an emergency fix to add back the 60FPS mode for some devices or devices.
They also said they would continue to monitor the impact of this latest patch deployment.
For more information on League of Legends: Wild Rift, you can keep watching the article from GridGames, right!