Arknight Headquarters Operator Guide Infrastructure skill 1

Arknight Headquarters Operator Guide

We can hire every operator in Arknights to take care of the infrastructure in Rhodes Island. Each operator is even more suitable if placed in one infrastructure compared to another. We will discuss which operators are suitable at Headquarters, in Training and others. Let’s just discuss this Arknight Headquarter Operator Guide.

Types of Infrastructure

In the discussion in the previous article, the Mobileague team has discussed guidance on what infrastructure is and its types. You can see the details at the following link. In that discussion, we have also explained the combinations that are usually used to survive in the factory.

  • HeadQuarter
  • Power
  • Manufacturing
  • Trade
  • Workshop
  • Training
  • dorm
  • Hiring
  • Meeting

In this first part, we will discuss operators that are suitable if placed in Headquarters

Suitable Operators at Headquarters

The following is a list of suitable operators at Headquarters along with an explanation of their infrastructure skills

dobermann arknights Suitable for Infrastructure
1. Headquarters
2. Training
Basic Skills Hourly mood reduction from
all operation in HQ -0.05
Elite Skills 1 Skills training
operative + 25%
scavenger arknights Suitable for Infrastructure
1. Headquarters
2. Manufacturing
Basic Skills Mood reduction per hour
all operation in HQ -0.05
Elite Skills 1 Storage capacity +8
hourly mood reduction -0.25
Amiya Arknights Suitable for Infrastructure
1. Headquarters
2. Dorm
Basic Skills “Order” acquisition efficiency
all Trade Stations + 7%
(Only the highest effect is active)
Elite Skills 2 Mood Recovery operator on
Dorm Increase +0.15 per hour
(only the highest effect is active)
project red arknights Suitable for Infrastructure
1. Headquarters
2. Meeting
Basic Skills Mood reduction per hour
all operation in HQ -0.05
Elite Skills 2 collection speed
hint + 25%
nearl arknights Suitable for Infrastructure
1. Headquarters
2. Dorm
Basic Skills Mood reduction per hour
all operation in HQ -0.05
Elite Skills 2 Mood Recovery One operator
in the Dorm randomly increases
below maximum
Mood Recovery.
Operators themselves increase +0.5
At the same time,
Self recovery mood
increase +0.25
(only the highest effect is active)
Chen Arknight Suitable for Infrastructure
1. Headquarters
2. Meeting
Basic Skills Each operator from
Lungmen Guard
which is in the command center,
will reduce the mood
all operators
per hour to -0.05
Elite Skills 2 collection speed
hint + 25%
Swire Arknights Suitable for Infrastructure
1. Headquarters
2. Training
Basic Skills All Order acquisition efficiency
Trades increased +7%
(Only the highest effect is active)
Elite Skills 2 training speed
Operative skill + 25%
gray throat arknights Suitable for Infrastructure
1. Headquarters
2. Dorm
Basic Skills Mood reduction per hour
of all operators in
Command Center of -0.05
Elite Skills 2 self-mood recovery
per hour +0.7
Aak Arknights Suitable for Infrastructure
1. Headquarters
2. Training
Basic Skills Increase operator bias
in Reception,
find clues from the faction
themselves, but very
improve mood reduction
per hour of all
operator at Command Center
Elite Skills 2 Skill training speed
Medic Operators Increase + 60%

The Headquarter Arknight Operator Guide with suitable additional skills

Arknight Headquarters Operator Guide
Arknight Headquarters Operator Guide

As we know, every operator has two infrastructure skills. The first is a basic skill, and the second is an additional skill. These additional skills are usually stronger in effect than basic skills. But you have to meet certain conditions before you can get the ability of the skill.

The additional skill requirements usually are

  • Operators Reach Elite 1
  • Operators reach elite 2
  • Operators reach a certain level

Operator List

Dur-nar Arknights Suitable for Infrastructure
1. Training
2. Headquarters
Basic Skills Increase training speed
Defender operator skill + 30%
Elite Skills 1 -0.05 mood reduction per hour
All operators in Command center
arknights executors Suitable for Infrastructure
1. Training
2. Headquarters
Basic Skills increase training speed
Sniper operator skill up to +30%
Elite Skills 2 -0.05 mood reduction per hour
All operators in Command center
reed arknights Suitable for Infrastructure
1. Dorm
2. Headquarters
Basic Skills Mood Recovery alone
per hour +0.7
Elite Skills 2 -0.05 mood reduction per hour
All operators in Command center
Hung Arknights Suitable for Infrastructure
1. Workshop
2. Headquarters
Basic Skills When assigned to the Synthesis Station
and produce all kinds of materials,
increase product rate
side by 50%
Elite Skills 2 For each operator of
Li’s Detective Agency at HQ,
-0.05 mood per hour reduction from
all operators in the Command Center.
Also reduces mood reduction
per hour operator of fraction
Li’s Detective Agency.

List of Arknights Guides and Articles

Don’t forget to follow Mobileague.id social media for more complete information about Arknights. In addition, you can see other Arknights Operator Guides at the following link

This guide takes information from gamepress.gg and aceship

eship.github.io/

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